For some time now, we have been exploring the idea of a place where everything originates from the subconscious, and creativity flows into unexpected territories. Here we are now, venturing into new universes, allowing ideas to emerge. Rama is arborecent; it is a space where we share ideas, reflect on life, and let things find their own path.
WELCOME TO RAMA
As part of this project, we have had the privilege of collaborating with our esteemed friends from Anfibio. Together, we have designed various elements of the architecture, furniture, and park areas. Beyond that, we have engaged in meaningful discussions, shared knowledge, and accompanied each other throughout the entire process.
RAMA is a virtual space where we come together to create and play. We explore various aspects, ranging from architectural design, interior design, furniture, sculpture, landscaping, vegetation, and interactive installations.
We’ve designed an application that allows us to interact with this world.

Archviz & Product Visualization
– Get Info and Description: Access detailed information and descriptions about the project and its elements.
– Show Images: Display images of the space and products.
– View Cameras in Real Time: Monitor and explore different camera angles in real time.
– Play Preset Cinematics in Real Time: Watch pre-defined cinematic sequences rendered in real time.
– Play in 1st Person, 3rd Person, or VR (WIP): Experience the space through different perspectives, whether in first person, third person, or virtual reality (currently in progress).
– Interactive Art Installations: Engage with dynamic and interactive art pieces within the virtual space.
– Customize and Modify Architecture Elements: Personalize architectural components to fit your needs and preferences.
– Slice the Building and See the Floor Plans: Visually slice through the building to reveal and explore floor plans.
– Change Materials: Swap out materials in real time to see how different textures and finishes affect the space.
– Change Elements in the Scene: Modify various elements within the scene for a personalized experience.
We created our vegetation, drawing inspiration from topiary pruning techniques. Each tree and plant is a sculptural element with a surreal and playful appearance. As we combined and populated them throughout the project, these ‘natural’ spaces, like forests and parks, emerged
Using Unreal Engine’s Lumen technology, we created a real-time lighting system that allows you to visit both interiors and exteriors with different atmospheres, showcasing how changes in lighting influence the architecture, landscape, and sculptures
Rise above the clouds and gain a panoramic view, much like the experience of flying in an airplane. This section embodies the concept of “digital twin cities,” where users can explore and retrieve comprehensive urban data, including pathways, parks, zones, routes, and points of interest surrounding a building.