Explores architecture as an organism, an entity with mass, skin, void, and tension.
Not as a static object, but as a body that is traversed, inhabited, and perceived through movement.
The project was developed in Unreal Engine as a real-time spatial experience, where architecture moves beyond representation to become presence.
A digital environment that proposes a sensory reading of space, at the intersection of architectural design, interactive visualization, and narrative..
From a technical standpoint, Cuerpo Arquitectónico functions as an interactive visualization tool.
The space was built entirely in Unreal Engine, allowing free navigation and enabling observation of how light, materials, and scale transform according to the viewer’s position and movement.
The project was conceived as a testing ground for multiple layers of design.
On one hand, the development of an architectural proposal.
On the other, the pursuit of a highly realistic environment, with dense vegetation, atmosphere, and visual depth..

Architecture is combined with sculptural elements specifically designed for the space,
blurring the boundaries between object, structure, and landscape.
Solid volumes coexist with voids and open paths, generating an experience in which the body, even a digital one, becomes the true mediator of space.
Narratively, there is no imposed route or predefined goal.
The experience invites exploration, pause, and contemplation, allowing architecture to reveal itself progressively and in constant transformation..
Rather than presenting a finished building,
Cuerpo Arquitectónico proposes a way
of thinking about and experiencing architecture in real time.A space where design, visualization, and experience overlap..

Architectural, sculptural, and landscape elements coexist within a single digital body.
The project stands as an open experiment between the physical and the virtual,
where architecture is not only observed. It is traversed, felt, and inhabited..
