In this project, we explore through the use of rendering techniques in real time, the representation of materials, spatiality and forms of a brutalist nature. We play with monumental heights, simple and stepped geometric figures, with repetitive elements, accompanied by vegetation that softens and inhabits the space.
By means of two pre-calculated lighting states, which can be switched interactively, compositional situations are studied that, depending on the interaction between light and shadow, modify spatial perception.
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